This volume features a collection of papers on emerging concepts, significant insights, novel approaches and ideas in information ...
WeiterlesenLearn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, ...
WeiterlesenBuilding XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the ...
WeiterlesenThis book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary ...
WeiterlesenThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...
WeiterlesenThis book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...
WeiterlesenDiscusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities ...
WeiterlesenCovers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer ...
WeiterlesenJoin the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier ...
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